![sl cache viewer mesh sl cache viewer mesh](https://static.mitchellandness.com/media/catalog/product/cache/6891d4af9af27adc63509b41d70952ca/s/h/shordl19047-mnnblck_2.jpg)
![sl cache viewer mesh sl cache viewer mesh](https://www.esa.int/var/esa/storage/images/esa_multimedia/images/2012/06/ikinema_action_can_produce_accurate_and_realistic_animation/11257531-2-eng-GB/IKinema_Action_can_produce_accurate_and_realistic_animation.jpg)
Also, you can now transfer shots and animations back and forth from external applications. Live recording from gameplay has been significantly improved. Sequencer, our new non-linear cinematic editor, has been updated with a slew of new features for high-end cinematography. Shadow map caching allows for more shadow-casting dynamic lights in a scene than ever before! Many new rendering features have been added, such as mesh decals, Blueprint drawing to render targets, GPU morph targets, refraction improvements and high quality, optimized noise functions are now available to materials. Unreal Engine 4.13 has arrived! In this version you'll find numerous improvements across the board.
![sl cache viewer mesh sl cache viewer mesh](https://cache.mrporter.com/variants/images/13452677151142909/e2/w2000_q60.jpg)
Tjernø (jorgenpt), Joshua Kaiser (JoshuaKaiser), korkuveren, Kory Postma (korypostma), Krish Munot (KrishMunot), Kuts Alexey (krunt), Lars Jørgen Solberg (larsjsol), Lectem, Lee Reilly (leereilly), Lukasz Baran (iniside), madsystem, Manny (Manny-MADE), Marat Radchenko (slonopotamus), Markus Breyer (pluranium), Martin Gerhardy (mgerhardy), Marvin Pohl (pampersrocker), massanoori, Mateusz Polewaczyk (matii1509), Matthias Huerbe (MatzeOGH), Matthijs Lavrijsen (Mattiwatti), MaximDC, mfortin-bhvr, Michael Allar (Allar), Michael Schoell (MichaelSchoell), mik14a, Miłosz Kosobucki (MiKom), mkirzinger, Moritz Wundke (moritz-wundke), Nachtmahr (NachtMahr87), Narendra Umate (ardneran), NaturalMotionTechnology, Oleksandr Kuznietsov (Teivaz), OWIAdmin, Patryk Stępniewski (kodomastro), Paul Evans (paulevans), pfranz, Piotr Bąk (Pierdek), PistonMiner, projectgheist, Rama (EverNewJoy), Ricardo Maes (kukiric), Rick Deist (dreckard), Robert Segal (robertfsegal), RobertTroughton, Rohan Liston (rohanliston), Saffron (SaffronCR), Sajid (sajidfarooq), salamanderrake, Samuel Maddock (samuelmaddock), Sébastien Rombauts (SRombauts), Tanner Mickelson (DarthCoder117), Thomas Mayer (tommybear), tmiv, Tyler Thompson (Bogustus), Victor Polevoy (vityafx), Webster Sheets (Web-eWorks), Wesley Hearn (wshearn), yehaike, Yohann Martel (ymartel06), Yong-Quan Chen (wingedrobin), Yu He (yuhe00), Zachary Burke (error454) Yarger (cpyarger), DanielDylan, DaveC79, Derek van Vliet (derekvanvliet), DevVancouver, Eric-Ketchum, Eugene (grisevg), Franco Salas (SupremeNinjaMaster), gameDNA (gameDNAstudio), ghost, Joel McGinnis (joelmcginnis), Jonathan Johansson (DualCoder), Jørgen P.
![sl cache viewer mesh sl cache viewer mesh](https://i.ytimg.com/vi/LAg3OZxQvik/maxresdefault.jpg)
Navrotskiy (bozaro), Błażej Szczygieł (zaps166), Brent Scriver (FineRedMist), Cedric Neukirchen (eXifreXi), Céleste (CelPlays), Chris Conway (Koderz), Chris528, Christoph Becher (chbecher), Christopher P. This release brings hundreds of updates for Unreal Engine 4, including 145 improvements submitted by the community of Unreal Engine developers on GitHub! Thanks to all of these contributors to Unreal Engine 4.13:Īlk3ovation, Allegorithmic (Allegorithmic), Alwin Tom (alwintom), Andreas Axelsson (judgeaxl), Andrew Scheidecker (AndrewScheidecker), Andrian Nord (NightNord), ArnoB (ABeekhub), Artem (umerov1999), Artem V.